[1]
Aprilianto, M.A.J., Wijayanti, E. and Chamid, A.A. 2025. Game Adventure of Cakra Versi Cerita Rakyat Indonesia Sebagai Media Pembelajaran Interaktif: Game Adventure of Cakra Version of Indonesian Folklore as an Interactive Learning Media. MALCOM: Indonesian Journal of Machine Learning and Computer Science. 5, 1 (Jan. 2025), 414-422. DOI:https://doi.org/10.57152/malcom.v5i1.1879.