Enhancing Teachers' Proficiency in Implementing Augmented Reality Technology as Interactive Learning Media

Authors

  • Lativa Mursyida Department of Electronics Engineering Universitas Negeri Padang, Indonesia
  • Fadhli Ranuharja Department of Electronics Engineering Universitas Negeri Padang, Indonesia
  • Ika Ika Parma Dewi Universitas Negeri Padang
  • Agariadne Dwinggo Samala Department of Electronics Engineering Universitas Negeri Padang, Indonesia
  • Ryan Fikri Department of Electronics Engineering Universitas Negeri Padang, Indonesia
  • Randi Proska Sandra Department of Electronics Engineering Universitas Negeri Padang, Indonesia
  • Efrizon Department of Electronics Engineering Universitas Negeri Padang, Indonesia

DOI:

https://doi.org/10.57152/consen.v3i2.944

Keywords:

Creativity, Educator, Instructional Media, Augmented Reality, Interactive Learning

Abstract

Creativity is critical in education, especially for teachers in crafting instructional media that captivates and engages students' interest in comprehending the subject matter. Each student possesses distinct interests and enthusiasms towards the instructional press, allowing educators to innovate in devising captivating learning resources. One form of instructional media that offers a unique experience is augmented reality (AR) based media, which delivers individualized audio-visual interactions and experiences. In this research, we harness the Assemblr Edu platform, an AR and VR-based instructional media tool, within a community engagement workshop held at SMPN 3 Batusangkar, involving participation from educators of the Natural Sciences Teachers' Subject Study Group (MGMP IPA) in Tanah Datar Regency. The research aims to enhance the creative aptitude of educators in designing instructional media using the augmented reality technology of Assemblr Edu. Employing a quantitative approach, we gauge the extent of success among educators in crafting interactive instructional media using the Assemblr Edu platform, yielding augmented reality instructional media accessible through Android smartphones. The research findings underscore that Assemblr Edu, integrated with augmented reality technology, remarkably stimulates students' interest, amplifies their learning motivation, and assists them in comprehending subject matter while efficiently tackling assignments

Downloads

Download data is not yet available.

References

R. A. Liliana, W. Raharjo, I. Jauhari, and D. Sulisworo, “Effects of the online interactive learning media on student’s achievement and interest in physics,” Universal Journal of Educational Research, vol. 8, no. 3 B, 2020, doi: 10.13189/ujer.2020.081507.

F. Daryanes, D. Darmadi, K. Fikri, I. Sayuti, M. A. Rusandi, and D. D. B. Situmorang, “The development of articulate storyline interactive learning media based on case methods to train student’s problem-solving ability,” Heliyon, vol. 9, no. 4, 2023, doi: 10.1016/j.heliyon.2023.e15082.

N. A. Alwi, Irwandi;, and I. P. Dewi, “Peningkatan Pemanfaatan Internet dan Media Multimedia Interaktif Berbasis Articulate Storyline Pembelajaran Tematik Terpadu pada Masa Covid-19,” Jurnal Pendidikan Tambusai, vol. 6, no. 2, 2022.

A. H. Pulungan, “The Use of Interactive Learning Media for Teachers in Rural Areas,” Budapest International Research and Critics in Linguistics and Education (BirLE) Journal, vol. 4, no. 1, 2021, doi: 10.33258/birle.v4i1.1705.

F. Ranuharja, G. Ganefri, B. R. Fajri, F. Prasetya, and A. D. Samala, “DEVELOPMENT OF INTERACTIVE LEARNING MEDIA EDUGAME USING ADDIE MODEL,” Jurnal Teknologi Informasi dan Pendidikan, vol. 14, no. 1, 2021, doi: 10.24036/tip.v14i1.412.

S. Sahronih, A. Purwanto, and M. S. Sumantri, “The effect of interactive learning media on students’ science learning outcomes,” in ACM International Conference Proceeding Series, 2019. doi: 10.1145/3323771.3323797.

P. Haryani and J. Triyono, “The designing of interactive learning media at Yogyakarta’s sandi museum based on augmented reality,” International Journal on Informatics Visualization, vol. 4, no. 1, 2020, doi: 10.30630/joiv.4.1.157.

F. Tuma, “The use of educational technology for interactive teaching in lectures,” Annals of Medicine and Surgery, vol. 62. 2021. doi: 10.1016/j.amsu.2021.01.051.

T. I. Mohamed, A. M. Nabil, and N. A. Q. Osman, “The shifting in the media labor market and its impact on the visual communication designers’ characteristics,” Periodicals of Engineering and Natural Sciences, vol. 10, no. 2, 2022, doi: 10.21533/pen.v10i2.2860.

M. Bower, C. Howe, N. McCredie, A. Robinson, and D. Grover, “Augmented Reality in education - cases, places and potentials,” Educational Media International, vol. 51, no. 1. 2014. doi: 10.1080/09523987.2014.889400.

M. Karakus, A. Ersozlu, and A. C. Clark, “Augmented reality research in education: A bibliometric study,” Eurasia Journal of Mathematics, Science and Technology Education, vol. 15, no. 10, 2019, doi: 10.29333/ejmste/103904.

A. D. Samala, F. Ranuharja, B. R. Fajri, Y. Indarta, and W. Agustiarmi, “ViCT—Virtual Campus Tour Environment with Spherical Panorama: A Preliminary Exploration,” International Journal of Interactive Mobile Technologies, vol. 16, no. 16, 2022, doi: 10.3991/ijim.v16i16.32889.

J. Garzón, “An overview of twenty-five years of augmented reality in education,” Multimodal Technologies and Interaction, vol. 5, no. 7. 2021. doi: 10.3390/mti5070037.

P. Uymaz and A. O. Uymaz, “Assessing acceptance of augmented reality in nursing education,” PLoS One, vol. 17, no. 2 February, 2022, doi: 10.1371/journal.pone.0263937.

S. Nigam and Prof. S. C, “Augmented Reality in Education System,” Int J Res Appl Sci Eng Technol, vol. 10, no. 7, 2022, doi: 10.22214/ijraset.2022.45202.

D. Gudoniene and D. Rutkauskiene, “Virtual and augmented reality in education,” Baltic Journal of Modern Computing, vol. 7, no. 2, 2019, doi: 10.22364/bjmc.2019.7.2.07.

M. F. A. Hanid, M. N. H. Mohamad Said, and N. Yahaya, “Learning strategies using augmented reality technology in education: Meta-analysis,” Universal Journal of Educational Research, vol. 8, no. 5 A, 2020, doi: 10.13189/ujer.2020.081908.

Y. Indarta et al., “LEARNING MEDIA CONTENT INTERACTIVE VIDEO PRESENTATION ORIENTED CREATIVE PROBLEM SOLVING MODEL: A VALIDITY TEST.” [Online]. Available: https://orcid.org/0000-0001-9891-9717.

S. Park and B. Stangl, “Augmented reality experiences and sensation seeking,” Tour Manag, vol. 77, 2020, doi: 10.1016/j.tourman.2019.104023.

N. C. Alp, Y. E. Yazici, and D. Oner, “Augmented reality experience in an architectural design studio,” Multimed Tools Appl, 2023, doi: 10.1007/s11042-023-15476-w.

I. Sural, “Augmented reality experience: Initial perceptions of higher education students,” International Journal of Instruction, vol. 11, no. 4, 2018, doi: 10.12973/iji.2018.11435a.

V. Davidavi?ien?, J. Raudeli?nien?, and R. Viršilait?, “Evaluation of user experience in augmented reality mobile applications,” Journal of Business Economics and Management, vol. 22, no. 2, 2021, doi: 10.3846/jbem.2020.13999.

U. Choi and B. Choi, “The Effect of Augmented Reality on Consumer Learning for Search and Experience Products in Mobile Commerce,” Cyberpsychol Behav Soc Netw, vol. 23, no. 11, 2020, doi: 10.1089/cyber.2020.0057.

I. F. Rozi, E. Larasati, and V. A. Lestari, “Developing vocabulary card base on Augmented Reality (AR) for learning English,” IOP Conf Ser Mater Sci Eng, vol. 1073, no. 1, 2021, doi: 10.1088/1757-899x/1073/1/012061.

M. E. Oswald-Egg and U. Renold, “No experience, no employment: The effect of vocational education and training work experience on labour market outcomes after higher education,” Econ Educ Rev, vol. 80, 2021, doi: 10.1016/j.econedurev.2020.102065.

N. Matus, C. Rusu, and S. Cano, “Student eXperience: A systematic literature review,” Applied Sciences (Switzerland), vol. 11, no. 20, 2021, doi: 10.3390/app11209543.

M. Csikszentmihalyi and I. Lebuda, “A window into the bright side of psychology: Interview with Mihaly Csikszentmihalyi,” Eur J Psychol, vol. 13, no. 4, 2017, doi: 10.5964/ejop.v13i4.1482.

T. Kersánszki, I. Holik, and Z. Márton, “Minecraft Game as a New Opportunity for Teaching Renewable Energy Topics,” International Journal of Engineering Pedagogy, vol. 13, no. 5, pp. 16–29, 2023, doi: 10.3991/ijep.v13i5.36287.

Downloads

Published

2023-11-05

How to Cite

Mursyida, L., Ranuharja , F. ., Ika Parma Dewi, I., Agariadne Dwinggo Samala , A. D. S. ., Ryan Fikri , R. F. ., Randi Proska Sandra , R. P. S. ., & Efrizon , E. . (2023). Enhancing Teachers’ Proficiency in Implementing Augmented Reality Technology as Interactive Learning Media. CONSEN: Indonesian Journal of Community Services and Engagement, 3(2), 70-77. https://doi.org/10.57152/consen.v3i2.944